Alban Denoyel is the CEO of Sketchfab, a 3D hub to publish, share, buy and sell 3D, VR and AR content. We discuss the history of the business and what the company has learned from Youtube and why they are pursuing a distributed content strategy. Alban shares how power creators are using the platform to monetize content, the powerful role 3D plays in cultural heritage, and the importance of figuring out standards and formats in 3D. With Sketchfab crossing 1 billion cumulative page views, Google's Poly turning one, and Microsoft's Remix 3D turning two, it's an interesting moment to reflect where we are in the trajectory of the 3D web.
Thomas Reardon is the cofounder and CEO of CTRL-labs, a company building an electromyography-based armband that decodes the brain's intentions, enabling users to control digital devices using their mind.
In this fun and wide-ranging conversation we get into Reardon's early years at Microsoft, and how building a web startup in the 1990s and launching Internet Explorer has informed his thinking. He describes how he had a realization about changing his career path and decided later in life to study classics and computational neuroscience. Reardon explains why New York is the top place to build a machine learning based business right now and reveals how he recruits top talent. He shares how the company aims to translate cutting edge technology into mass-market use, and what developers can expect when CTRL-kit is shipped in Q1. He also explains how the CTRL-labs platform could radically impact immersive computing (VR/AR) and how if all goes to plan it will make the smartphone redundant.
A full transcript is available on Medium
This episode was produced by Adriene Lilly.
Assaf Glazer is the founder and CEO of Nanit, a baby monitor and human analytics company that helps parents navigate their child’s sleep. In this episode we get into Assaf's experience working in the Israeli defense and on chip manufacturing, and how he parlayed his computer vision background into building a New York startup. He discusses what he has learned about human centric design, and the pros and cons of manufacturing a consumer electronics product in China versus the United States. He also gets into why his product may help with retention in the workforce, the issues he sees in deep learning research, why behavioral neuroscience is critical in the next leap forward for machine learning, and how process control for chips is different than process control for babies.
A full transcript is available on Medium: https://medium.com/@TheFluxPodcast
This episode was produced by Allison Behringer.
Austin Woolridge is the co-founder and CEO of Players Lounge, a site that allows casual gamers to compete against each other and win money in games like FIFA, Fortnight, Madden, NBA 2K, MLB, NHL, and Call of Duty. In this episode we get into Austin's path into entrepreneurship, co-founder Zach Dixon's impressive efforts pitching investors, how Y Combinator had such an impact on him and the team, and why New York had the special ingredients necessary to start his company. He reveals what he thinks the potential is for the casual eSports market, how the site handles user liquidity and adding new titles, how they have navigated the regulatory climate, and how he thinks about entering the Asia market in the future.
Full transcript with resources is available on Medium: https://medium.com/@TheFluxPodcast
The episode was produced by Allison Behringer. ᐧ